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README.md
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README.md
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# tokyo
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terminal programs which could react with you.
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---
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[3Ddisplay](file/3Ddisplay.md)
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[walking cat](file/walking-cat.md)
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[editmytext](file/editmytext.md)
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### 终端的元素
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终端包括字符所在行和字符,有时还有颜色。
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+ 字符所在行
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+ 字符
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+ 字符的颜色
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### 终端的功能
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目前我所能想到的终端支持的功能有`字符文件编辑器`,`仿GUI软件`,`后端软件`。
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### 仿GUI软件
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仿GUI软件是本文讨论的重点。仿GUI软件主要的限制还是在字符的密度不够密集,所以在表现比较细致的画面时可能有点乏力。\
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终端里的仿GUI软件实在是难以用来表现线性动画,可能是因为一个画面的元素太多了,很难线性描述,也不是做不出来,就是太tm复杂了,太耗时间了。\
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线性仿GUI软件的话,基本上还是用来表现表格什么的吧。\
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如果要用终端来表现动画的话,还是要用图片转ASCII文件软件,然后逐帧显示就好了。
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### 字符文件编辑器
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字符文件编辑器一般都需要用到`curses`函数库,用来实现软件的界面。
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a 3D engine
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---
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### 3Ddisplay in the terminal
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display something in the terminal in the form of 3D.
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### Principle
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+ graph-described file
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+ picture-displayed file
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+ a engine to process the file and output ascii pictures-displayed file
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+ a converter to tranform pictures-displayed file into something displayed in the terminal
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#include <curses.h>
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#include <signal.h>
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#include <unistd.h>
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int main(){
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}
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### 3Ddisplay
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display something in the terminal in the form of 3D.
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### Principle
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+ graph-described file
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+ picture-displayed file
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+ a engine to process the file and output ascii pictures-displayed file
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+ a converter to tranform pictures-displayed file into something displayed in the terminal
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### edit my text
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a text-editor run in the terminal
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### walking cat
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just watch a cat walk through your screen
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#include <curses.h>
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#include <signal.h>
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#include <unistd.h>
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int main(){
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}
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